

Tournament Team Game - Same as above, except that players don't kill people with the same color armor.Tournament DeathMatch - Players slaughter each other indiscriminately until the time runs out or someone gets a preset number of frags.They may have low reaction times, but their evasion strategy is either way off or nonexistant. Bots in other games run in straight lines. The more skilled the bot, the more it will act like a human player it may jump, strafe, and move in random directions specifically in order to avoid getting hit.

There is also a feature called auto-adjust skill, in which the bots will attempt to match the average skillset of the player(s) they are currently engaging. The bots can be set to any skill level from easy to godlike. And it wasn't actually recorded voices - it was just typed messages. It had it before Quake 3, and many people thought it odd that the Quake 3 demo started featuring this after the Unreal Tournament demo already had it. The majority of the gameplay is inside this obelisk, which is partially hollowed out you start the level on the outskirts of the lava pit, and cross a sort of elevated peninsula and then a bridge to enter. Picture a giant lava pit, about a half mile across, with a large stone obelisk about one mile tall and 1/4 mile wide. (Most levels are not like this I can only think of one CTF level that has this problem.)įor example, Unreal features a level called the Sunspire. They do, however, slow down if there are a number of players visible at great distance, and speed up again as those players dart out of sight. Giant scenes are rendered at high framerate. The tradeoff is that some indoor scenes may be faster with other engines than with the Unreal/UT engine, but once you go outside - REALLY outside, as in the great outdoors, not as in a 30-foot-square courtyard, Unreal/UT will still be cooking along at 30 or more FPS (depending on your computer and video accelerator) whereas the other engines will choke. Other engines, like the Quake engine, are optimized for indoor scenes. The engine used in Unreal and Unreal Tournament is capable of rendering positively gargantuan outdoor scenes that would make other engines grind down to a slide show. Unreal's plot is much stronger and more well-developed than UT's plot, but UT actually inherits from Unreal's plot. In Unreal Tournament's defense, it does have these advantages over Quake 3: It looks, feels, and plays differently from Unreal Tournament, and which one you play - that is, if you don't play both - will depend largely on taste.

However, it has that distinct id Software flavor from the Quake 1 and 2 days. It is true that Quake 3 only has one type of game - deathmatch - where Unreal Tournament has a number of different game types. Quake 3 arguments aside, Unreal Tournament really is an innovative game.
